Mazes & Perils

Quick Reference Sheet

GM Table Reference

Core Dice

d20 Attack Rolls, Saving Throws
d6 General Checks, Listening, Secret Doors, Open Doors
d100 Thief Skills, Spell Learning
2d12 Cleric Turning Undead
3d6 Endurance Check
d10 Resurrection & Magical Survival

Combat Sequence

  1. Determine Surprise (if applicable).
  2. Roll Initiative.
  3. Missile attacks and spell casting.
  4. Melee attacks.
  5. Resolve morale or retreat if needed.

Optional Initiative Rule

Each combatant rolls 1d20.
Lowest roll acts first.

OR

Each side rolls 1d6.
Lowest side acts first.

Attack Rolls

Roll 1d20.
Apply Strength modifier to melee attacks.
Apply Dexterity modifier to missile attacks.
Meet or exceed the target Armor Class number on your class Attack Matrix.

Armor Class

Descending Armor Class

Saving Throws

Roll 1d20.
Meet or exceed your class target number.

Saving Throw Categories

  • Breath Weapons
  • Petrification
  • Death / Poison
  • Magic Items
  • Spells

Common d6 Checks

Listening

Human ………… 1 on d6
Non-Human ….. 1–2 on d6

One attempt per character.

Secret Doors

Elf, passing by ………. 1–2 on d6
Elf, searching ………. 1–4 on d6
Others, searching ….. 1–2 on d6

Search requires one Turn.

Open Doors

Roll against your Strength Open Doors value.

One attempt per character.

Find Simple Traps

1 on d6

Trap Trigger (simple pits, deadfalls)

1–2 on d6

Light

Torch 6 Turns (60 minutes)
Lantern 24 Turns (4 hours)
Normal Light Radius 30 feet
Bullseye Lantern 10-foot beam, 120-foot range

Movement

1 Turn = 10 minutes
Searching a room or corridor generally requires one Turn.
Remember to check for wandering monsters as appropriate.

Common Rolls

Strength Challenge d6
Resurrection Survival d10
Magical Survival d10
Chance to Learn Spell d100
Turn Undead 2d12
Thief Skills d100
Hear Noises d6
Dwarven Detection d6
Endurance Check 3d6
Listen Check d6
Open Doors d6 (Strength table)
Secret Doors d6
Saving Throws d20

Optional Rules

Variable Weapon Damage

Light Weapon d4
Normal Weapon d6
Heavy Weapon d8

(Default weapon damage is d6.)

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