Quick Reference Sheet
Core Dice
| d20 | Attack Rolls, Saving Throws |
| d6 | General Checks, Listening, Secret Doors, Open Doors |
| d100 | Thief Skills, Spell Learning |
| 2d12 | Cleric Turning Undead |
| 3d6 | Endurance Check |
| d10 | Resurrection & Magical Survival |
Combat Sequence
- Determine Surprise (if applicable).
- Roll Initiative.
- Missile attacks and spell casting.
- Melee attacks.
- Resolve morale or retreat if needed.
Optional Initiative Rule
Each combatant rolls 1d20.
Lowest roll acts first.
OR
Each side rolls 1d6.
Lowest side acts first.
Attack Rolls
Roll 1d20.
Apply Strength modifier to melee attacks.
Apply Dexterity modifier to missile attacks.
Meet or exceed the target Armor Class number on your class Attack Matrix.
Armor Class
Descending Armor Class
Saving Throws
Roll 1d20.
Meet or exceed your class target number.
Saving Throw Categories
- Breath Weapons
- Petrification
- Death / Poison
- Magic Items
- Spells
Common d6 Checks
Listening
Human ………… 1 on d6
Non-Human ….. 1–2 on d6
One attempt per character.
Secret Doors
Elf, passing by ………. 1–2 on d6
Elf, searching ………. 1–4 on d6
Others, searching ….. 1–2 on d6
Search requires one Turn.
Open Doors
Roll against your Strength Open Doors value.
One attempt per character.
Find Simple Traps
1 on d6
Trap Trigger (simple pits, deadfalls)
1–2 on d6
Light
| Torch | 6 Turns (60 minutes) |
| Lantern | 24 Turns (4 hours) |
| Normal Light Radius | 30 feet |
| Bullseye Lantern | 10-foot beam, 120-foot range |
Movement
1 Turn = 10 minutes
Searching a room or corridor generally requires one Turn.
Remember to check for wandering monsters as appropriate.
Common Rolls
| Strength Challenge | d6 |
| Resurrection Survival | d10 |
| Magical Survival | d10 |
| Chance to Learn Spell | d100 |
| Turn Undead | 2d12 |
| Thief Skills | d100 |
| Hear Noises | d6 |
| Dwarven Detection | d6 |
| Endurance Check | 3d6 |
| Listen Check | d6 |
| Open Doors | d6 (Strength table) |
| Secret Doors | d6 |
| Saving Throws | d20 |
Optional Rules
Variable Weapon Damage
| Light Weapon | d4 |
| Normal Weapon | d6 |
| Heavy Weapon | d8 |
(Default weapon damage is d6.)